Latest Model

Press the play button to view a 3d model, click/touch and drag to ROTATE, scroll/pinch to ZOOM.
Select the next model from the thumbnails below it.


Note: If your device gets sluggish hit the "X" button in the top corner of the 3d viewer to unload the 3d model

Tuesday, December 21, 2021

Zoophony VR Launch

Zoophony VR was art project I worked on for a few months at The Indian Sonic Research Organisation. The final vr experienced was launched on 19th Dec at Max Mueller Bhavan.
Check out the VR experience online at https://zoophony.theisro.org/

This is what it looks like..


An early experiment used the sound files to generate fcurve data that would deform the mesh.
This is what that looked like

However this did not translate to VR and had to be abandoned due to technical limitations, of the webxr and oculus quest platforms, where we wanted to publish Zoophony.

This was part of Soundchains, which is a virtual sound exchange program between Indian and German artists. The first edition of Soundchains features my collaboration with Berlin-based composer, Sergey Khismatov. We focused on spatial audio and virtual reality. I used one of Sergey's compositions to explore surround sound and virtual reality, and experiment with new compositional and story telling narratives.
To see more of Sergey's work visit https://www.khismatov.com/

SOUNDCHAINS IS SUPPORTED BY
​Goethe-Institut / Max Mueller Bhavan
https://www.goethe.de/ins/in/en/sta/ban.html
ArtScienceBLR
https://artscienceblr.org/
Story Lab - Srishti Institute of Art, Design and Technology
http://srishtimanipalinstitute.in/centers-and-labs/story-labhttp://srishtimanipalinstitute.in/centers-and-labs/story-lab


Friday, December 17, 2021

Zoophony VR


An art project I've been working on for the last few months at The Indian Sonic Research Organisation, comes to an conclusion, with its public launch tomorrow 19th Dec.


















Check it out online at https://zoophony.theisro.org/ 
The vr experience will go live online then and will be available on pc, mobile and most vr headsets (PC vr and portable).


Soundchains is a virtual sound exchange program between Indian and German artists. The first edition of Soundchains features my collaboration with Berlin-based composer, Sergey Khismatov. We will focus on spatial audio and virtual reality. I will be using one of Sergey's compositions to explore surround sound and virtual reality, and experiment with new compositional and story telling narratives.




To see how I created some of the artwork see my previous post.
To see more of my work visit chaitanyak.com







Wednesday, December 8, 2021

Send Fcurve based mesh deform data from Blender to Unity



While working on a project I had been using Blender's "bake to fcurve" option to make my models deform in reaction to a sound file. However I reached a massive roadblock when the fcurve data would not transfer to Unity 3d (from where the project had to be deployed).

The answer was in the alembic format. it bakes fcurve data (including noise modifiers etc ) and can be imported to unity. 


Step 1

Export your file as an alembic file from Blender. Use the default settings for now.. if you select the "apply subdivisions" option you will wind up with a massive file.


Step 2

In unity go to the package manager(via asset store) and search for "Alembic" and install the package.



Step 3

Import your alembic file the way you would any fbx. add an animation controller and it works!




Thursday, August 5, 2021

Combat Wheelchair Base Model

 


This is a Combat Wheelchair Base Model that you can either download for free..

1) You can use it in your 3d modelling/sculpting  project, the 3d files(.blend) are available at these links:
Yellow wood  and Black and Brass and more at this link 

2) If you are a 2d artist and just looking for a reference image, you can rotate it right here in the browser to get the angle you need and then take a screen shot. 

Combat Wheelchair Base Model by Chaitanya Krishnan on Sketchfab


If you need a transparent png, you can use this link to get that as well.

Heres how:
1) Right click and copy one of these links - Yellow wood  and Black and Brass
2) Head over to this page and click the "LOAD 3D SCENE" button


3) In the window that pops up, paste the link to the model in the "From URL" tab

4) You should see the Combat wheelchair loaded up like so

5) use the options on the right to enable transparent background. and the list below to hide any objects you don't need. Set the screenshot dimensions (goes up to 4k) and hit the "Export Screenshot" button!
Tip: if you hold down "Alt" and drag, you can rotate the lighting, and thus modify the direction of the lights and shadows to match your needs.

Import the png into your art program of choice!

I prefer Krita these days.

Tuesday, August 3, 2021

Antler Tree Colony 3d

 






Decided to use that sketch(see previous blog post) of the antler treehouses, to create a 3d scene for a challenge over at Sketchfab.com 

The skull and antlers were quick work.. figuring out how to do the leaves in a efficient way was the real challenge.


The texture painting was a lot of fun. This turned out to be the most extensively hand painted scene I've ever worked on.

Settled on two color variations that you can see below

This is the original.. 


  and this is the other variant




Antler Tree Colony

 

Had this idea for a village of tree houses.. growing in the antlers of a dead ... deer/stag creature
above is the original sketch and below is the colored version. 

For more process screens visit https://www.artstation.com/artwork/B1RAxm

Batty Blue China Tea Set



A Bat themed low poly blue china tea set.



Full modeling and texture painting process can be seen below