Tuesday, July 11, 2017

Daily Doodle Dragon

Started a stream without a plan and it turned out fine..

Game of Thrones is returning soon so I decided to do a dragon sculpt..
Started the basemesh in Blender .. that took an hour ,heres the stream if you want to watch it


The following night I took the model to zbrush and this was the result:

You can watch the sculpting process below-

Heres the final model -

Monday, July 10, 2017

Daily Doodle Undead Cat


Realised that I had a couple of cat models that I could now sculpt on.. I wound up re-modelling them in Blender, and heres the result.

Heres the 3d Model -



Heres the timelapse of the whole process -

Daily Doodle Shotgun

Decided to revisit the biomechanoid look with another inanimate object.. this time a gun.


Heres the model -



Heres a timelapse of the modelling and sculpting - 


blender 3d model - zbrush core sculpt -

Daily Doodle Monster Plant


I suddenly found myself streaming live.. and yet not knowing what to doodle..
So I started googling random stuff and then remembered this old movie - Little Shop of Horrors
So anyway that triggered something and I started modelling it in Blender..


Heres the finished model


Heres a timelapse of the modelling in Blender and then sculpting in Zbrush Core -



And heres a timelapse of my attempt at painting it in Zbrush Core -


Daily Doodle Imperial Walker


Had started to model an AT-AT Imperial Walker from Star Wars.. but never finished it. The original was done in Blender.. but after seeing the models others had done I was a bit intimidated and kept procrastinating .. then I realised that I didn't need to stay true to the original, and could just do my own!.. so as I've always been inspired by HR Giger's biomechanoid aesthetic.. I decided to replicate it here.

Heres the 3d model -


Heres a time-lapse of the sculpt -

Daily Doodle Cyborg

Tried some hard surface sculpting this time..





Heres a time-lapse of the doodle -

Sunday, June 11, 2017

Daily Doodle Deer Charging

I had so much fun with the deer model I sculpted before, that I went back to Blender and modified the base mesh into a more dynamic pose.


heres the model


heres the making of