Wednesday, November 2, 2022


Found the time to quickly doodle this for the weekly art challenge.

To know more about the challenge or the prompt list, check this link - Sketchfab Weekly - Sketchfab Community Blog - Sketchfab Community Blog

Modelled in Blender. Hex textures done in Inkscape.

Tuesday, October 18, 2022

Cyberpunk Catbed

Did a scan of our cat Pinku the other day while she was fast asleep.
This is what I did with that scan

The original scan had some bugs because the lighting was suboptimal, so large chunks were missing.

Pinku the cat by Chaitanya Krishnan on Sketchfab 

I took it to Blender to explore some repair techniques, but woundup building this contraption around it.

Heres the finished model..

Cyberpunk Catbed Porcelain by Chaitanya Krishnan on Sketchfab

You can also try it in AR with Snapchat - 
This link or use the snapcode below

You can also try it in Instagram with this code:

Heres a video of the process I followed to use the 3d scan of my cat in the model. It covers cleanup and using the decimate modifier to optimise the geometry.

Monday, September 19, 2022

Voxel Batman

 Made a quick model for Batman Day 2022
(cheated the traditional voxel process, by using the Remesh Modifier in Blender)

Heres a timelapse of the process. Scroll down for the normal speed video.

Heres the 3d Model

The video below is of the entire session from start to finish.

Saturday, September 17, 2022

Kracken Lens


Dug out this model from an old speed modelling session.
Turned it into a snapchat lens.

Try it at this link
or use the snapcode below

Tuesday, September 6, 2022

Greasepencil to Sketchfab - Pagoda of the crystal relic

Decided to revisit working with grease pencil and tried to find a way to upload it on sketchfab.
heres a video of the greasepencil version and the version I got working in sketchfab.

Heres the model up at Sketchfab

Pagoda of the crystal relic by Chaitanya Krishnan on Sketchfab

The process I followed involved 3 steps

1) Converting the greasepencil object to a path

2) Adding some thickness…

3) Converting this to mesh

if the mesh is too dense(most likely) use the Decimate modifier to optimize it

This gives you all the paths converted to usable thick meshes… which works in Sketchfab.

Now I need to figure out how to get fills and brush styles(if even possible).

Friday, August 19, 2022

Synthetic Human in Lab


Built this for a client last year. Its a small part of the final video.
The suit, hair and vfx were created in Blender by myself and Parag Gupta. We used Blender primarily, and Adobe After Effects for the final composites.

The character was created using Makehuman -
The lab was from this scene over at Sketchfab - by rhinohopper

Sunday, August 7, 2022

Old Crone Gator

Heres the old crone gator I was working on. Started with an exploration of techniques in Blender, ranging from box modelling, using the skin modifier, and finally some minor sculpting.

This is the doodle it started as

Here are some more stills rendered out of sketchfab using their lab tools.

And heres the sketchfab model itself

Will rig it some day. but first want to try a print

Meanwhile heres a stylised toon shaded version