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This is a thing i doodled today since we are close to 4000 children dead in Gaza today.
Tried to avoid gory imagery… and try something… a little unusual.
Heres the 3d model, made with Blender and Krita.
Watermelon babies by Chaitanya Krishnan on Sketchfab
Was working on these creatures with this year's Atomhawk contest theme in mind.. wasn't sure if I would be able to get it to a "finished" stage.. but here it is.
A lone centaur scout arrives on a strange world.
Started with a couple of VR sculpts in Masterpiece VR that started to make sense coming together with a similar color palette as I started painting them in Blender.
This is the Centaur character:
And this is one of the flying creatures
And finally here is
step by step breakdown of my process:
Finally got my VR rig up and running after a really long time.
One of the first things I created is this flying creature..
Flyer by Chaitanya Krishnan on Sketchfab
Decided to give Ai tools a shot. Hear me out.
After months of denouncing ai generated art.. I am not giving up the fight. Just realigning realistically as someone who has to teach the next generation of artists how to deal with this new paradigm. So this will definitely be a work in progress.
I don't support copyright infringement, so I have been looking into ai tools that let you train your own model. This means an ai model that is not trained on questionable sources like the dataset used by stable diffusion ..
That said I haven't trained this model with my own data yet, am using the default texturing model that is in Alpha.. hopefully eventually it will be trainable. At which point I will proceed to train it to texture paint in my style. These experiments are an exploration of the possibilities of me working with ai the way I would collaborate with a human texture artist. Am not sure this is something i will include in my professional practice. Likely not. However with out exploring it myself I dont think I should take a stand for/against it.
So here are the results.
I used LeonardoAi's texture generator
I created a sculpt, but dont have the time or patience to retopologise and then uv. So, I do a quick and dirty decimate process to reduce the polycount and then do automatic uvs.. I didnt even assign seams.
Handed these models to Leonardo.ai along with prompts and this is what it did..
The Nine Tail Fox I made in 2020
Heres the original sculpt
Texturing Experiment with AI - Nine Tail Fox by Chaitanya Krishnan on Sketchfab
007 Fish by Chaitanya Krishnan on Sketchfab
Partly made with Artificial Intelligence tools by Chaitanya Krishnan on Sketchfab
I find that as a tool for quickly exploring an idea before sinking hours of manual labor into it, and then going in on the final artwork manually or painting over.. is a workflow many will be adopting .. immediately.. theres no avoiding it. especially when you can train the model on your own style.
So why havnt I trained it with my own data yet?
Short answer: There are risks to that.. that need to be considered.
Stay tuned.
Imagine a gender equal world
A world free of bias, stereotypes, and discrimination