![](http://chaitanyak.files.wordpress.com/2009/03/21bef-blender3.jpg)
Been doing it for the last 3 days. so far have figured out basic modelling, and some lighting and materials.. today i figured out how to use ambient occlusion to simulate GI. Intrestingly its a lot easier than any of the GI methods i used to use in 3dsmax :cheers: .
![](http://chaitanyak.files.wordpress.com/2009/03/dca71-blender1.jpg)
after doing a few tutorials i've now started modelling my own stuff. Having an extensive background in 3dsmax, has made things easier..
So far it looks pretty promising, although i wish the more advanced tutorials were available freely.. feels strange that the app is opensource but the advanced tutorials on how to use it are not :ko:
hopefully in a few months i'l be working exclusively on blender3d.
heres a few early renders(using the built in engine... need to figure out Yafaray or one of the other renderers eventually)
![](http://chaitanyak.files.wordpress.com/2009/03/5fb85-cube.jpg)
![](http://chaitanyak.files.wordpress.com/2009/03/f4cb9-jet1.jpg)
![](http://chaitanyak.files.wordpress.com/2009/03/921e3-jet2.jpg)
theres some weird artefacts in that last render using ambient occlusion.. looking in to it now..
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