As far as 3d programs go, i have to say that sketchup is the first one ive come accross where i could create something within an hour of fiddling around in it. the learning curve is quite streight forward. heres some stuff i did as my early doodles.
![](http://chaitanyak.files.wordpress.com/2007/11/38299-test.jpg)
![](http://chaitanyak.files.wordpress.com/2007/11/f2269-tank.jpg)
pretty decent for a SU newbee huh?
after that i set about creating a jet...in 3dsmax, i would typically model only one side and then use the "symmetry modyfier" to automatically create the other side. well things work a little differently in SU. u first have to turn the object into a component(kindof like a "symbol" in flash) and then make an instance of it and reflect that. now any changes i make to either instance, will occur on the other instance. voila:
![](http://chaitanyak.files.wordpress.com/2007/11/a9a4a-jet4.jpg)
havnt figured out how smoothing works here... as in wether it actually creates polygons or what. but heres what you get(edges hidden)
![](http://chaitanyak.files.wordpress.com/2007/11/6b28e-jet4b.jpg)
looks like ive found something i'm going to be playing with for a while :)
next i need to figure out how to render in sketchup. any ideas?
meantime check this out, found it on youtube. work of a sketchup guru
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