Ink doodle and then colored on phone.
Latest Model
Press the play button to view a 3d model, click/touch and drag to ROTATE, scroll/pinch to ZOOM.
Select the next model from the thumbnails below it.
Note: If your device gets sluggish hit the "X" button in the top corner of the 3d viewer to unload the 3d model
Friday, May 13, 2022
Thursday, May 5, 2022
Robot Heads
Edited and composed into a 2:1 composite so it can be viewed as the panorama below.
Thursday, April 28, 2022
Scrap Metal Evolution
This sketch from yesterday was composited with some older sketches of mechanical animals from my sketchbooks..
and voila, here are the results..
Here there be Serpants
A peek into the top secret Fish Lab
So heres the original sketch that I did in 2:1(equirectangular) proportions, and below you should be able to see it in 360.
Did a few 360 illustrations and experiments these past few days.. now looking into ways of embedding them on other platforms. Trying out Kuula right now.
Sunday, April 24, 2022
Smartwatch Upgrade
Got the Amazfit Bip U Pro(gps variant)
And yes it's in a rugged case from day 1.
My old #fitbit versa lite gave up a few weeks back..
(Structural failure.. notification and syncing capabilities died yrs back)
whatever glue held it together, just gave up.
Wednesday, April 20, 2022
Hit-Monkey Fanart

Yesterday at work decided to do a bit of Hit-Monkey fanart.
Inspired by the work of Carlo Barberi, Sandu Florea and Marte Gracia in Deadpool (2008) #20.
Heres the process I followed in Blender.

First step was to use a single vertice to create a basic stick figure in the pose i liked from the comic.
To get this single vertice, you just select a cube(or any object) go into edit mode and select all vertices.. hit "M' to merge them.

I then added the skin modifier to turn the stick figure into a boxy mesh. (incidentally this modifier has a handy button for creating a quick armature as well). Manually sellecting a vertice and scaling(ctrl A) lets you block out proportions. I find this really helpful when doing quick and dirty compositions, when I am not thinking about production level quality for animation/gaming.

I hadn't decided on whether I would be coloring with vertex paint, texture maps or shaders.. did some tests with basic materials and modelled some props(guns, and wall) to help with the composition and posing.


The hair was again using the same extruded vertices method from before, to create strands.. that I added the Skin Modifier to, turning them into individual locks of hair. A mirror modifier duplicated it on the other side.


Then it was time to model the final details like face, sunglasses, teeth, buttons on the suit, gun details etc.


Worked on some basic lighting and materials in Blender,
.. then moved to Sketchfab where I like the way SSAO and Depth of Field works.
Also wound up turning on Tone Mapping and using Filmic to get the contrast and color grading I needed.
Here's the final 3d scene
and some renders
That's it for this post, thank you for stopping by!
Hope you liked this simple quick and dirty process for creating some quick 3d characters and scenes.
Tuesday, April 5, 2022
Concept Art at SMI
Started teaching concept art to Srishti Students today!
Gave them an assignment and the results are really promising.
Heres a sneak peak.
Assignment 1
Option 1: Pick your favorite source material - book, game, movie. (this is a more realistic scenario to how an individual would develop their own idea.. we’re just skipping the ideation phase.)
Option 2: Ask the faculty to assign you something from their super secret list of source material (this is a more realistic scenario to how the industry works).
Now, Narrow down your reference material to pure lore.. props or objects(pick something that has not been visualised before(in any game, tv, anywhere) and visualise this object, artefact, weapon.
Deliverables:
1) Two A4 sheets of thumbnails. You will do 100(50 per sheet) quick idea thumbnails for the object. (60min assignment)
2) One final rendering of the one deemed the best, by your peers (NOT YOU).
Sanigdhaya
Akanksha
Rakshil
Ravi
Rishabh
Soham
Neil
Gouri
Shravani
Devanshi
Gargee
Suyash
Tara
Marishka
Mridula
Norah
Maya
Ishita Sharma
Srishti
Ishita uniyal
Ashvini
Sunday, February 20, 2022
Here be Paper Machines
Almost 2 decades back(2000-2004) I was a student at Srishti School of Art Design and Technology. Now 18yrs after my graduation am back as faculty! Was working with some students last week and some conversations triggered memories of my own final project.. and an offshoot of it that turned out to be more fun than the actual project it was an addon to :).
Meet the paperbots and crocobots I built during my final year at Srishti. The actual automatons are damaged and non functional now. However I dug up some gifs I made of them.
So my final year project was a pop up book for children. I appropriated an old folk tale and turned it into a post apocalyptic robotic era story. As an added bonus I designed and included a paper machine that one could assemble after reading the book. Suffice to say I had more fun designing these paper bots than working on the entire book!
Will add more details about the project here(watch this space) meanwhile you can look up the original documentation at http://chaitanyak.com/minis/dipspreads.htm
Here are some thumbnails from the end of final book that included the Crocobot automaton.