Inaccessible is Accessible
Tinkering around with stuff from opensource and questionable source
Monday, November 6, 2023
Watermelon Babies
This is a thing i doodled today since we are close to 4000 children dead in Gaza today.
Tried to avoid gory imagery… and try something… a little unusual.
Heres the 3d model, made with Blender and Krita.
Labels:
babies,
Blender,
blender3d,
dead babies,
gaza,
israel,
krita,
palestine,
sketchfab,
watermelon
Monday, October 23, 2023
Upskilling in Metaverse Tech
In the past year I have explored various platforms and identified skillsets necessary for an artist/creator working with the metaverse. Have conducted experiments to evaluate various platforms and begun learning platforms that are going to be central to this ever evolving landscape.
This includes:
Mainstream game engines – Unreal and Unity
Upcoming platforms such as – Spaces.io and many more.
Progress so far:
Have successfully adapted a 3d scene to work across 3platforms – Unity, Unreal and Spatial
The original scene was born from this sketch.
It was refined and eventually finished piece of 2d concept art.
This was later translated to 3d in Blender using a stylized hand painted texture workflow.
https://sketchfab.com/3d-models/antler-treehouse-green-8ff31b7491634956bbeb22479e6d4a1c
(click to view the 3d model)
The transfer to metaverse platforms and game engines can be seen below:
Unity 3d
Unreal Engine
Spatial can be viewed in 3d at
https://www.spatial.io/s/Antler-Tree-House-6418cbd943e17c7d39f12d3d?share=4018731400729634205
This includes:
Mainstream game engines – Unreal and Unity
Upcoming platforms such as – Spaces.io and many more.
Progress so far:
Have successfully adapted a 3d scene to work across 3platforms – Unity, Unreal and Spatial
The original scene was born from this sketch.
It was refined and eventually finished piece of 2d concept art.
This was later translated to 3d in Blender using a stylized hand painted texture workflow.
https://sketchfab.com/3d-models/antler-treehouse-green-8ff31b7491634956bbeb22479e6d4a1c
(click to view the 3d model)
The transfer to metaverse platforms and game engines can be seen below:
Unity 3d
Unreal Engine
Spatial can be viewed in 3d at
https://www.spatial.io/s/Antler-Tree-House-6418cbd943e17c7d39f12d3d?share=4018731400729634205
Labels:
antler,
AR,
blender3d,
concept art,
krita,
sketchfab,
skull,
spatial,
spatial.io,
treehouse,
unity3d,
unrealengine,
virtual reality,
vr
Project Spark
It is a fresh morning on Mars. In his lair, Spark begins his morning routine - oiling his rusty joints and reading last prints of the books he salvaged. His friend Bibi awaits with a little prank! Explore the Martian landfill together with the robot protagonists. First episode of the adventures of Spark & Bibi.
On computer, middle click and drag to pan, or use the annotation arrows to hop around
On touch screen, 2 fingers
(its real-time, so you can zoom in, rotate etc..)
This movie took over a year to create and was a collaboration project between Sketchfab artists:
Lead artist, storyboarding, modelling, rough animating: Conrad Justin https://sketchfab.com/ConradJustin
Modelling, animating: Igor Puškarić https://sketchfab.com/iggy-design
Observatory concept: Chaitanya Krishnan (me) https://sketchfab.com/chaitanyak
Bones and gears: Terrie Simmons https://sketchfab.com/terrielsimmons
Several pipes: dark-minaz https://sketchfab.com/dark-minaz
Ideas, support: Tycho https://sketchfab.com/Tycho_Magnetic_Anomaly
Was fortunate to be part of the team that worked on this fantastic realtime animation short.
My addition was this floating observatory .. sort of in a shattered reality kind of stasis.. like if the base of the tower was a lab where a wierd experiment went wrong and wiped out the lab and froze time in that area
Observatory concept: Chaitanya Krishnan (me) https://sketchfab.com/chaitanyak
Bones and gears: Terrie Simmons https://sketchfab.com/terrielsimmons
Several pipes: dark-minaz https://sketchfab.com/dark-minaz
Ideas, support: Tycho https://sketchfab.com/Tycho_Magnetic_Anomaly
My addition was this floating observatory .. sort of in a shattered reality kind of stasis.. like if the base of the tower was a lab where a wierd experiment went wrong and wiped out the lab and froze time in that area
For a detailed breakdown of the whole project check out
https://sketchfab.com/blogs/community/art-spotlight-spark-bibi/
https://sketchfab.com/blogs/community/art-spotlight-spark-bibi/
The team presented this project at Blender Conference here
- https://conference.blender.org/2023/presentations/1902/
- https://conference.blender.org/2023/presentations/1902/
Tuesday, August 1, 2023
Under Strange Suns
Was working on these creatures with this year's Atomhawk contest theme in mind.. wasn't sure if I would be able to get it to a "finished" stage.. but here it is.
A lone centaur scout arrives on a strange world.
Started with a couple of VR sculpts in Masterpiece VR that started to make sense coming together with a similar color palette as I started painting them in Blender.
This is the Centaur character:
And this is one of the flying creatures
And finally here is
step by step breakdown of my process:
Labels:
#AHArtComp2023,
alien planet,
atomhawk,
blender3d,
centaur,
contest,
creature,
masterpiece vr,
suns,
vr sculpt,
worlds
Tuesday, July 25, 2023
Owl Spirit
Did this one in Open brush. heres the original technicolor mess !
And heres the process video
and then modified in blender.. some minor posing and material groups.
Re-did the lighting and colors in Sketchfab to make it more presentable..
then went back to blender, did a basic rig and animated it.
Monday, July 24, 2023
GunMech
Tried a different coloring method this time… Working with a predominant dark base.. added high contrast colored elements.
Wednesday, July 19, 2023
Centaur
Had an odd issue with this sculpt.. ran out of canvas space.. and couldn't figure out how to scale it and reposition in VR. Managed it eventually.
Then took it to Blender for some texture painting
Heres the final piece
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