Showing posts with label skull. Show all posts
Showing posts with label skull. Show all posts

Monday, October 23, 2023

Upskilling in Metaverse Tech

In the past year I have explored various platforms and identified skillsets necessary for an artist/creator working with the metaverse. Have conducted experiments to evaluate various platforms and begun learning platforms that are going to be central to this ever evolving landscape.

This includes:
Mainstream game engines – Unreal and Unity
Upcoming platforms such as – Spaces.io and many more.

Progress so far:
Have successfully adapted a 3d scene to work across 3platforms – Unity, Unreal and Spatial

The original scene was born from this sketch.


It was refined and eventually finished piece of 2d concept art.


This was later translated to 3d in Blender using a stylized hand painted texture workflow.



https://sketchfab.com/3d-models/antler-treehouse-green-8ff31b7491634956bbeb22479e6d4a1c
(click to view the 3d model)

The transfer to metaverse platforms and game engines can be seen below:

Unity 3d

 

Unreal Engine



 Spatial can be viewed in 3d at
https://www.spatial.io/s/Antler-Tree-House-6418cbd943e17c7d39f12d3d?share=4018731400729634205

Tuesday, August 3, 2021

Antler Tree Colony 3d

 






Decided to use that sketch(see previous blog post) of the antler treehouses, to create a 3d scene for a challenge over at Sketchfab.com 

The skull and antlers were quick work.. figuring out how to do the leaves in a efficient way was the real challenge.


The texture painting was a lot of fun. This turned out to be the most extensively hand painted scene I've ever worked on.

Settled on two color variations that you can see below

This is the original.. 


  and this is the other variant




Antler Tree Colony

 

Had this idea for a village of tree houses.. growing in the antlers of a dead ... deer/stag creature
above is the original sketch and below is the colored version. 

For more process screens visit https://www.artstation.com/artwork/B1RAxm

Thursday, February 4, 2021

Skull Face Mech W.I.P



Work In Progress.. had to do one of those skull in an astronaut/mech suit things myself.. so here it is


The Skull was originally sculpted for Sculptjanuary2021.





Monday, September 10, 2018

Scull Scan


Was out with the dogs, when they discovered this canine skull.. The lighting was just right for 3d scanning (overcast, no strong shadows) so I took out my phone and got clicking.

32 photos later, we headed home and I put them through a free tool called Meshroom  and then took the result to Blender for some minimal cleanup and mesh simplification using the Decimate modifier.



Here's the result -



I need to remember to take more closeups.. in this case you can see that the canines didnt scan right.. also need to take a few more pics of the interesting surroundings.


Wednesday, December 7, 2016

Epoxy Clay Skull USB

Did this epoxy clay mod to a friend's USB drive..
The epoxy clay is a generic brand here in India called Fevicryl Shilpkar.
I used acrylic paints for the color.
Finally sprayed it with a coat of clear coat.


Saturday, January 3, 2015

Skull Helmet



    Skull Helmet
    by Chaitanya Krishnan
    on Sketchfab


cell shading outline test..
made with a duplicate mesh with inverted normals and a black material..
anyone know of another way to add cell looking outlines in webgl?