Inaccessible is Accessible
Tinkering around with stuff from opensource and questionable source
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Showing posts with label
normals
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Showing posts with label
normals
.
Show all posts
Saturday, January 3, 2015
Skull Helmet
Skull Helmet
by
Chaitanya Krishnan
on
Sketchfab
cell shading outline test..
made with a duplicate mesh with inverted normals and a black material..
anyone know of another way to add cell looking outlines in webgl?
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