Tuesday, December 21, 2021

Zoophony VR Launch

Zoophony VR was art project I worked on for a few months at The Indian Sonic Research Organisation. The final vr experienced was launched on 19th Dec at Max Mueller Bhavan.
Check out the VR experience online at https://zoophony.theisro.org/

This is what it looks like..

An early experiment used the sound files to generate fcurve data that would deform the mesh.
This is what that looked like

However this did not translate to VR and had to be abandoned due to technical limitations, of the webxr and oculus quest platforms, where we wanted to publish Zoophony.

This was part of Soundchains, which is a virtual sound exchange program between Indian and German artists. The first edition of Soundchains features my collaboration with Berlin-based composer, Sergey Khismatov. We focused on spatial audio and virtual reality. I used one of Sergey's compositions to explore surround sound and virtual reality, and experiment with new compositional and story telling narratives.
To see more of Sergey's work visit https://www.khismatov.com/

​Goethe-Institut / Max Mueller Bhavan
Story Lab - Srishti Institute of Art, Design and Technology

I also had the pleasure of working with a great team on this. It included musicians, artists and students.

Yashas Shetty

Arkoprabho Bhatacharjee, Chinmay Bhagat, Karthik Krishna, Nilanjana Bose, Udita Palit

TheISRO Immersive Media Unit / Dhruva Gowda Storz

Upendra TheISRO Design Unit

Friday, December 17, 2021

Zoophony VR

An art project I've been working on for the last few months at The Indian Sonic Research Organisation, comes to an conclusion, with its public launch tomorrow 19th Dec.

Check it out online at https://zoophony.theisro.org/ 
The vr experience will go live online then and will be available on pc, mobile and most vr headsets (PC vr and portable).

Soundchains is a virtual sound exchange program between Indian and German artists. The first edition of Soundchains features my collaboration with Berlin-based composer, Sergey Khismatov. We will focus on spatial audio and virtual reality. I will be using one of Sergey's compositions to explore surround sound and virtual reality, and experiment with new compositional and story telling narratives.

To see how I created some of the artwork see my previous post.
To see more of my work visit chaitanyak.com

Wednesday, December 8, 2021

Send Fcurve based mesh deform data from Blender to Unity

While working on a project I had been using Blender's "bake to fcurve" option to make my models deform in reaction to a sound file. However I reached a massive roadblock when the fcurve data would not transfer to Unity 3d (from where the project had to be deployed).

The answer was in the alembic format. it bakes fcurve data (including noise modifiers etc ) and can be imported to unity. 

Step 1

Export your file as an alembic file from Blender. Use the default settings for now.. if you select the "apply subdivisions" option you will wind up with a massive file.

Step 2

In unity go to the package manager(via asset store) and search for "Alembic" and install the package.

Step 3

Import your alembic file the way you would any fbx. add an animation controller and it works!

Thursday, August 5, 2021

Combat Wheelchair Base Model


This is a version that I made, its a set of Combat Wheelchair Base Models that you can either download for free or..

1) You can use it in your 3d modelling/sculpting  project, the 3d files(.blend) are available at these links:
Yellow wood  and Black and Brass and more at this link 

2) If you are a 2d artist and just looking for a reference image, you can rotate it right here in the browser to get the angle you need and then take a screen shot. 

Combat Wheelchair Base Model by Chaitanya Krishnan on Sketchfab

If you need a transparent png, you can use this link to get that as well.

Heres how:
1) Right click and copy one of these links - Yellow wood  and Black and Brass
2) Head over to this page and click the "LOAD 3D SCENE" button

3) In the window that pops up, paste the link to the model in the "From URL" tab

4) You should see the Combat wheelchair loaded up like so

5) use the options on the right to enable transparent background. and the list below to hide any objects you don't need. Set the screenshot dimensions (goes up to 4k) and hit the "Export Screenshot" button!
Tip: if you hold down "Alt" and drag, you can rotate the lighting, and thus modify the direction of the lights and shadows to match your needs.

Import the png into your art program of choice!

I prefer Krita these days.

Tuesday, August 3, 2021

Antler Tree Colony 3d


Decided to use that sketch(see previous blog post) of the antler treehouses, to create a 3d scene for a challenge over at Sketchfab.com 

The skull and antlers were quick work.. figuring out how to do the leaves in a efficient way was the real challenge.

The texture painting was a lot of fun. This turned out to be the most extensively hand painted scene I've ever worked on.

Settled on two color variations that you can see below

This is the original.. 

  and this is the other variant

Antler Tree Colony


Had this idea for a village of tree houses.. growing in the antlers of a dead ... deer/stag creature
above is the original sketch and below is the colored version. 

For more process screens visit https://www.artstation.com/artwork/B1RAxm

Batty Blue China Tea Set

A Bat themed low poly blue china tea set.

Full modeling and texture painting process can be seen below

蜂鳥 Tea Set


A hummingbird themed tea set..
Practicing my hand painted texture technique

Red Biker

Daily sketch..

Red Squad

Daily sketch..

Glow Brain

A sketch of a cybernetic character

The Mad Ship Paragon

 Meet the mad ship Paragon, a liveship from Robin Hobb’s Liveship Traders Trilogy.
To know more about him head over to https://robinhobbelderlings.fandom.com/wiki/Paragon

Thursday, May 13, 2021

The Experiment


Took the hand study a little further and designed an environment around it.

Wednesday, May 12, 2021

Sunday, April 18, 2021

Tactical Hover Bike

 A daily doodle.. made entirely in Blender. The chasis, gun etc were box modelled. The rider was sculpted.

Forest Oracle

Came up with this creature for 3December 2020.. have decided to work on this one some more.. lets see where it goesYou can see the rest of my 3December set at https://sketchfab.com/chaitanyak/collections/3december2020

Wednesday, April 14, 2021


Actually managed to finish Sculptjanuary in Jan, but didnt have the time to post this. The topics in the prompt list were quite good, however I was overwhelmed with life and this is the best I could do. Heres the full set:

Heres the prompt list I followed:

To truely appreciate them check them out in 3d (also VR and AR enabled) at
or in the embed below

SculptJanuary2021 by Chaitanya Krishnan on Sketchfab

Let me know if you would like to see me print any of these, or refine and put them up on shapeways.

Thursday, February 4, 2021

Skull Face Mech W.I.P

Work In Progress.. had to do one of those skull in an astronaut/mech suit things myself.. so here it is

The Skull was originally sculpted for Sculptjanuary2021.