Modelled this sometime last week..
(click to see the model)
later did a second color variation using Gimp to tweak the texture map.
(click to see the model)
Heres a quick and rough walk cycle
The animated model(both colors) is available for download on Blendswap -blendswap.com/blends/view/69189
via Inaccessible is Accessible http://my.opera.com/chaitanyak/blog/show.dml/65185752
The creatures have big bulging eyes and a single proboscis for sucking up brain matter. They forage during the night and nest on the scalps of hapless homosapians. There is no known treatment for an infestation. They are surprisingly resilient against all known pharmaceuticals and topical treatments. Brain death follows within a week… after which all the bugs die except for one. This one now has control of the host’s central nervous system. The resulting zombie can be neutralised through decapitation.
This was a quick sculpting and texture painting exercise done entirely in Blender in one sitting.
I was fascinated with a new sculpting option called Dynatopo (Dynamic Topography) that creates new polygons as you sculpt.. a big improvement over the old way of sculpting on an existing mesh.
I painted two color variants green and yellow - (click to see the model)
later did a second color variation using Gimp to tweak the texture map.
(click to see the model)
Heres a quick and rough walk cycle
The animated model(both colors) is available for download on Blendswap -blendswap.com/blends/view/69189
via Inaccessible is Accessible http://my.opera.com/chaitanyak/blog/show.dml/65185752
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