Showing posts with label subsurface scattering. Show all posts
Showing posts with label subsurface scattering. Show all posts

Wednesday, November 11, 2020

Impossible Geometry - Triple Ouroboros Penrose Triangle

 

Inspired by @matiasgarate3d ‘s art spotlight - https://sketchfab.com/blogs/community/art-spotlight-impossible-penrose-snake/

Had remembered the Ouroboros(snake eating its own tail) I’d seen in tattoos and on tv (Millenium had it in the opening titles).. anyway that sent me down a rabbit hole and I decided to do a triple headed version.

Used the blender addon by Matias to create the initial penrose triangle and then modified it.
Heres the 3d model


Sunday, August 5, 2018

Vitruvian Creature



The Vitruvian Man, or simply L'Uomo Vitruviano, is a drawing by the Italian polymath Leonardo da Vinci around 1490. It is accompanied by notes based on the work of the architect Vitruvius.


Image result for vitruvian man

The drawing, which is in pen and ink on paper, depicts a man in two superimposed positions with his arms and legs apart and inscribed in a circle and square. The drawing and text are sometimes called the Canon of Proportions or, less often, Proportions of Man.The drawing is based on the correlations of ideal human proportions with geometry described by the ancient Roman architect Vitruvius in Book III of his treatise De architectura. Vitruvius described the human figure as being the principal source of proportion among the classical orders of architecture. Vitruvius determined that the ideal body should be eight heads high. Leonardo's drawing is traditionally named in honor of the architect. - Learn more about it at Wikipedia

Here's one of my daily doodles of a creature inspired by it.


I sort of went with it.. and worked on it for a few more nights.
Heres a composition with multiple posed ones..
Its amazing that with websites like Sketchfab, one can create real time graphics that look as good as still renders from just a few years back. Complete with Depth of Field, Subsurface Scattering and beautiful lighting. After modelling it in Blender I went straight to sketchfab to work out the materials and lighting!


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And heres the final "hatchling". 

Monday, September 11, 2017

Mr Octo Splat Face

Believe it or not this is not a zbrush render.. its rendered in realtime on sketchfab!.. with SSS, translucency and bunch of features that used to be available only offline.



Making of video -