Showing posts with label vitruvian man. Show all posts
Showing posts with label vitruvian man. Show all posts

Monday, November 19, 2018

2500 Followers on Sketchfab

Just hit 2,500 followers, so decided to do a commemorative scene.. using a bunch of recent models and sculpts.

A big THANK YOU to the 500 new followers since my 2k followers post!!
Heres the old one(for 2000 followers) - https://sketchfab.com/models/ba8389b72ffc4d52a5ce7b95aa73b79d

Featured models and sculpts:
Skybus (Blender) - https://sketchfab.com/models/fce16730b5de49a3a662961105ac3213
Winged Dragon Creature (Zbrushcore and Blender) - https://sketchfab.com/models/22ebf8a1f96e4b46bf9067bbec784082
Xeno Mech Suit (Zbrushcore) - https://sketchfab.com/models/9f00e768f40f4413a32abab76055ac2b
Spider man (Zbrushcore) - https://sketchfab.com/models/e20e3fde501d4be6afb61ba90e8deca0
Birds (Blender) - https://sketchfab.com/models/4cf318d9feb84aa391db164b668af42e
Vitruvian Creature (Blender) - https://sketchfab.com/models/f6e16afec0d24daa80aeee2098c01712

Sunday, August 5, 2018

Vitruvian Creature



The Vitruvian Man, or simply L'Uomo Vitruviano, is a drawing by the Italian polymath Leonardo da Vinci around 1490. It is accompanied by notes based on the work of the architect Vitruvius.


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The drawing, which is in pen and ink on paper, depicts a man in two superimposed positions with his arms and legs apart and inscribed in a circle and square. The drawing and text are sometimes called the Canon of Proportions or, less often, Proportions of Man.The drawing is based on the correlations of ideal human proportions with geometry described by the ancient Roman architect Vitruvius in Book III of his treatise De architectura. Vitruvius described the human figure as being the principal source of proportion among the classical orders of architecture. Vitruvius determined that the ideal body should be eight heads high. Leonardo's drawing is traditionally named in honor of the architect. - Learn more about it at Wikipedia

Here's one of my daily doodles of a creature inspired by it.


I sort of went with it.. and worked on it for a few more nights.
Heres a composition with multiple posed ones..
Its amazing that with websites like Sketchfab, one can create real time graphics that look as good as still renders from just a few years back. Complete with Depth of Field, Subsurface Scattering and beautiful lighting. After modelling it in Blender I went straight to sketchfab to work out the materials and lighting!


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And heres the final "hatchling".