Another 3d program that i have been struggling to master is zbrush. mainly because i'm still not very good at unwrapping models in 3ds max.. a skill without which theres not much practical use(animation, gaming rez models etc) you can get out of Zbrush.
Today i decided to explore the Sculpt tool in Blender. I was reading through this good tutorial and decided to model something on my own.. :yes:
heres what i have so far...
..pretty good considering this is an opensource-under-40mb bit of software! :cheers:
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